ACHMAD SUFAN WICAKSONO
05:45

Introduction

If you're one who detest the bland fa�ade of your computer casing every once in a while and have an urge to do something about it, then it is safe to say that there's a PC modder in you. Many people before you who had felt the same way had long taken things into their own hands and in the budding days of PC modding, everything was done the good old fashion way of manual labor. Even though the entire process was backbreaking and generally required the use of high-speed saws and cutters, the thought of having a totally unique and personalized design was tantalizing enough to justify a laborious commitment for these modders. Of course, the downside to manual fabrication is uncertainty and many modders had in fact ended up with monstrosities rather than crafting out works of art. For those who feel hands-on machining is too much work, purchasing off-the-shelf mod components is the most foolproof way to go about changing the appearance of your personal computer.

Today, we'll be looking at a DVD-ROM drive that's more than just an optical drive, but it comes with cool multimedia features at the same time. Let's look at its technical specifications below before we move on to the other pages for more intricate details about the product.


Gigabyte GO-M1600B Technical Specifications
Interface
  • Enhanced IDE (E-IDE)/ATAPI (Ultra DMA33)
Read Speed (DVD)
  • 22,160KB/s (CAV 16x Max)
  • Seek Time: 120ms (Random)
  • Seek Time: 200ms (Full)
Read Speed (CD)
  • 72,00KB/s (CAV 48x)
  • Seek Time: 120ms (Random)
  • Seek Time: 200ms (Full)
Readable Formats (DVD)
  • DVD-ROM (Single Layer / Double Layer)
  • DVD+R (Disc at once and multi border)
  • DVD+RW
  • DVD-R (Disc at once and multi border)
  • DVD-RW (Ver. 2.0)
Readable Formats (CD)
  • CD-R
  • CD-RW
  • CD-ROM Mode 1
  • CD-ROM XA Mode 2 (Form1,Form2)
  • PHOTO CD (Single and multiple session)
  • CD-DA
  • CD-Extra
Buffer
  • 512KB
FM Tuner Wave Range
  • US/Europe: 87.5Mhz - 108Mhz
  • Japan: 76Mhz - 91Mhz
Usable Sensitivity
  • 76.0 / 90.0 / 106.0MHz
Stereo Channel Separation
  • more than or equals to 25db
Signal-to-Noise Ratio
  • more than or equals to 60db
Total Harmonic Distortion
  • less than 0.5%
CD Player Frequency Range
  • 20Hz - 20KHz
Signal-to-Noise Ratio
  • more than or equals to 75db
Channel Separation
  • more than or equals to 50db
Total Harmonic Distortion
  • less than 0.1%
MP3 Player (PC Power Off State) Compatbile Format
  • MPEG1 Layer 2 and 3
Supported Bit Rate
  • 32Kbps - 128Kbps, 44.1KHz, Stereo
Frequency Range
  • 20Hz - 16KHz (different bit rate may result in different value)
Physical Characteristics
  • Dimension: 149.0 x 43.1 x 170 mm (W x H x D)
  • Weight: 1.5kg

04:20

Ladybug

The GM-W9C is the latest model in Gigabyte's line of RF wireless mice and it comes in three colors, leather black, leather red and pearl white. The mouse we received was the leather red model. The color finish seems to be sprayed on, giving the mouse a smooth, velvety touch. However, this makes the mouse more susceptible to scratches and color wear. Similar to the GM-W6C mouse reviewed earlier, it is designed for portability to fit the needs of people on the go. The mouse is of the standard three-button variety with a middle scroll wheel.

Side view of the GM-W9C. Stylish curves and large oval 'gem' design in the middle makes the mouse look like a fashion accessory.


Underbelly of the mouse. RF connect button also acts as power off/suspend button.

Both the optical sensor and RF transmitter are powered by two pieces of AAA batteries. Gigabyte has provided a set of Ni-MH rechargeable batteries with the mouse and you can conveniently charge them through the included DC cable for the USB receiver. One of the perks of this mouse is that it is compatible with a standard Nokia phone charger as well. This little feature certainly puts people with Nokia phones at an advantage, having one less cable to carry around. The battery compartment can be located by sliding open the cleverly integrated top cover.


Compact USB RF receiver for the mouse.


The USB receiver also doubles as an on-the-fly battery charger (cables included).


DC jack on the mouse for charging batteries. It accepts standard Nokia chargers as well.


Sliding out the casing reveals the battery compartment.


Alert LED built into the left side is a charging indicator and a low battery alert.

The mouse operates at a 27MHz RF frequency, which has a very limited range of around one meter (1m). Considering that it is most probably designed for use with notebooks and laptop systems, this limitation is not much of a factor. Gigabyte has decided to include a USB extension cable as well, useful if you need to plug into a standard desktop PC or if you do not have direct or convenient access to a USB port. There is a possibility that close proximity with other RF devices might cause interference, but the GM-W9C can change its RF ID with a push of a button.

A USB extension cable is provided to additional length and a DC cable for battery charging.

One thing to note is that Gigabyte seems to be shrinking the size of their mice. The previous GM-W6C is already quite small compared to a standard mouse, but the GM-W9C is even more diminutive. Looking more like an insect than a rodent, the mouse is only around the length of your middle finger and is small enough to fit in one's palm. Because of its size, the USB receiver cannot be stored in the mouse itself, which is a feature is the GM-W6C. Luckily, Gigabyte includes a handy gift/travel bag where you can pop in the mouse, receiver and cables.

The GM-W9C is so small, it fits in your palm.

Installation, if it can be called such, was a breeze. Just plug in the USB receiver, click the activation button and you're done. No drivers are needed and Gigabyte claims the same plug and play compatibility will work with Windows versions from 98SE to XP.

00:02

BenQ M310 Wireless Mini Optical Mouse

Mini Mouse Mania

The default pointing device of notebooks have traditionally been scorned by users and only used as a last resort when an actual mouse cannot be used. Pointing sticks and touchpads are not as flexible nor do they have the precision of a regular mouse. Then there is the problem of sweaty or oily fingers disrupting movement and pointer tracking on touchpads, something every notebook user would have experienced sometime or another. These problems have often prompted users to revert back to using external mice whenever they could, so it is no surprise that mini or travel mice are all the rage these days. In the past we've reviewed a few models from Gigabyte, which fit the requirements admirably. Not to be outdone, BenQ sent us the very suave M310 Wireless Mini Optical Mouse.

BenQ M310 comes in a variety of color themes.

Developed primarily as a notebook companion, the M310 comes in a compact oval body that boasts an isometric and ambidextrous design. The dimensions of the mouse is similar to the Gigabyte GM-W9C reviewed here , except that the M310 is even slimmer. Do not let the size fool you though, BenQ has made some effort to make sure the mouse isn't all plain Jane. For one, the mouse comes in four different color schemes. To our surprise, we noticed that the surface texture also differs from color to color. For instance, the black model has a matte finish with a smooth velvety feel while the red model is sleek and comes with a metallic shine.

Another thing we noticed was the subtle ergonomics of the mouse. Due to its size, there is no way for an adult to comfortably rest their hand or palm on the M310 and the majority will have to use the mouse with only their fingers. For what it's worth, the M310 has slight depressions on its side, forming a contour that acts as a grip. With a device this small, you may not even notice any benefit this feature brings, but as the saying goes, "It's the thought that counts".

Being a wireless mouse, there is surely a wireless receiver to be found somewhere. For the Gigabyte GM-W9C, the receiver is an additional item you have to carry around with you, making it prone to show up in 'Lost-and-Found' departments. Not so for the BenQ M310, the wireless receiver is stored within the mouse itself, along with everything else you need for a stand alone device. Such features are usually reserved for larger mice, but M310 proves that it can be done even in ultra-mini designs.

USB RF wireless receiver for the BenQ M310 mouse.


The M310 mouse has a compartment to store the wireless receiver within. One less object to worry about.

The M310 has a couple of power saving features that help extend battery life and two AAA sized batteries are estimated to last for more than 3 months. By default, the mouse is powered up when the wireless receiver is ejected from the mouse and is automatically switched off when the receiver is stored. BenQ has built in two additional power saving features you can take advantage off. The first is an automatic sleep mode, which the mouse will enter when idle for 5 minutes. In this mode, you may notice that the sensor LED blinks very slowly. The second is a manual power off mode that can be achieved by pressing all three mouse buttons simultaneously. This fully shuts down the mouse, switching off the optical sensor. You can bring the mouse out of both modes by clicking on any button. The M310 does not incorporate an additional LED to illustrate battery life like the Gigabyte GM-W9C. Instead, the optical sensor doubles up to show status by blinking fast when the battery is low.

The M310 uses two AAA sized batteries for operation. Batteries are placed to the sides with the middle cavity used to store the wireless receiver.


Press the eject button to release the wireless receiver. Releasing the receiver also activates the mouse.

BenQ M310 Wireless Mini Optical Mouse Technical Specifications
Type
  • Optical
Buttons
  • 3-buttons with middle scroll wheel
Resolution
  • 800dpi (dots per inch)
Wireless Technology
Interface
  • USB
Power Requirements
  • 2 x AAA batteries
Dimensions
  • 88.9 x 44.5 x 31.8mm
Operating System Compatibility

01:10

VGA

The All-New VGA Charts Are Here!

Last Update: August 31, 2006

We launched the comprehensive VGA Charts update last Monday - now we added dual graphics configuration for ATI and Nvidia platforms. These include ATI Radeon X1900 XTX, X1600 XT, X1600 Pro, X1300 Pro, X1300 in Crossfire mode and Nvidia GeForce 7950GX2, 7900GTX, 7900GT, 7800GTX, 7800GT, 7600GT, 7600GS, 7300GS, 6800 Ultra, 6800GT and 6600GT. We also added seven AGP graphics cards.

We've had comprehensive VGA charts since 2002, but the latest update is more extensive than anything we had before. Today we launch all single-graphics PCI Express graphics solutions from ATI and Nvidia. The only card that has not been included is ATI's brand-new Radeon X1950XTX, since it will not be available before mid-September. Dual graphics setups will be added to the interactive charts in two days, and we will also add AGP graphics solutions shortly.

We could not get Nvidia's GeForce 6800GS and 6800XT cards any more, so these are not included in the VGA Charts. Clearly, the focus is the GeForce 7 series nowadays. If you still intend to go for one of these cards, they rank somewhere below the 6800 GT.

One of the most important buzzwords for gaming enthusiast is HDR, High Dynamic Range. Games such as Half Life 2, Spellforce 2 or Need For Speed "Most Wanted" make use of these lighting effects in a way that only requires Pixel Shader 2.0 with ATI graphics cards. Nvidia can even add anti-aliasing at the same time if you have a GeForce 6600 model or up. However, HDR is done best using Pixel Shader 3 support, which is required by Oblivion and the 3DMark06. For this comprehensive and best-looking HDR support you need either ATI's Radeon X1000 series or an Nvidia 7 series card - but Nvidia cannot do anti-aliasing at the same time while Pixel Shader 3 HDR is used.

Join our discussion on this topic

23:52

CODDING HORROR

Keyboarding

Like Scott Hanselman, I view the mouse as an optional computer accessory*. Manly coders love the smell of compilation in the morning and we know that speed = keyboard. A mouse? C'mon. That's so teenage girls can pick emoticons in AOL Instant Messenger. And for flash "developers". Us tough guy software developers know that if it doesn't have a keyboard shortcut, it's not worth doing.

I <3 you too

All kidding aside, there's a disappointing lack of keyboard choice for software developers. Here's a typical example:

mangled keyboard layout

We make heavy use of the PgUp, PgDn, Home, End, Ins, Del key cluster, and that's the one area of the keyboard that is almost always mangled beyond recognition on today's "cool" keyboards. And what marketing weasel decided it was a good idea to default map the F1-F12 keys to hip new internet functions? I cry for a world where F5 is "open email" instead of refresh/run. On some keyboards, the mangling is so profound that the arrow keys are no longer arranged in an inverted T. Sacrilege!

I'm actually doubly-screwed, because I prefer ergonomic "split" designs. Once I narrow down the list of choices to ergonomic keyboards that also have standard arrow and PgUp/PgDn layouts, I have a whopping total of maybe two keyboards to choose from. And they're both ugly taiwanese knockoffs.

Here are a few keyboards I've considered, and rejected:

Some people swear by certain "classic" soviet-era 10-pound keyboards, but for now, I'm sticking with my discontinued Microsoft Natural Keyboard Protm. No mangling, ergonomic split design, and even two built in USB ports. Which reminds me: why has USB hub functionality fallen so far out of favor on today's keyboards? It's incredibly handy for memory sticks or quickly hooking up a camera to download a quick photo or two.

I'm curious what everyone else's feelings are on this topic:

  • What keyboard areas are "sacred" to you, as a developer?
  • How important are the extra multimedia functions such as sleep, calculator, scrollwheel, volume control, etc? Do you use this stuff frequently? Rarely? Never?
  • Does it really matter if your keyboard is wireless?
  • Does an ergonomic layout help?
  • What keyboard(s) do you recommend, and why?

* Not a complete exaggeration. For example, when setting up the MAME Cocktail system, I had no mouse for a solid week, and I was surprised how little difference there is between keyboard (assuming you know all the magic hotkeys, like SHIFT+F10, and how to tab through to the desktop) and mouse usage in Windows XP. What is aggravating is running into non-Microsoft designed dialogs that have screwed up tab order, or worse yet, areas that are physically impossible to navigate to without the mouse.

23:37

Gateway FPD2185W 21-inch LCD Monitor

Gateway unveiled the new FPD2185W 21" High Definition widescreen display with DCDi (Directional Correlation Deinterlacing) delivering superior visuals. It also happens to be the first monitor to integrate a new Genesis Microchip.

The FPD2185W LCD flat panel monitor is guaranteed to be a boon to specialized appliactions such as CAD/CAM designers, graphic artists, photographers and of course gamers. With widescreen aspect ratio of 1680x1050, consumers get additional viewing space. The icing on the cake has definitely got to be the inclusion of DCDi, previously banished to the annuls of high-end home theater systems. DCDi technology by Faroudja vastly improves the display, making it sharper and crisper. The monitor is also compatible with cable and satellite HD video services.

Guys, stop drooling. There's more.

Combined with enhanced viewing, the FPD2185W comes with innovative screen rotating technologies, Gateway's EzTune software allows the user to seamlessly switch between landscape and portrait display modes. With PIP (Picture-in-Picture), a user can watch the telly while working on a computer application in parallel. Now there's a feature you thought you wouldn't use.

Priced at $599.99, the Gateway FPD2185W is available online from Gateway's website.

(Via Engadget)



Gateway FPD2185W 21-inch LCD Monitor Features Include:

  • 21-inch, 1680 x 1050 widescreen LCD monitor
  • Contrast ratio: 1000:1
  • AC power input
  • USB 2.0 B-type (input)
  • USB 2.0 A-type (output x4)
  • Composite video
  • S-Video
  • Analog (VGA): 15-pin mini d-sub VGA


    Gateway FPD2185W 21-inch LCD Monitor Specifications:

    Panel size: 21 inches (diagonal)
    Panel type: 21-inch viewable
    TFT active matrix S-PVA
    Anti-glare coating
    Pixel resolution : 1680 x 1050 (native) (75 Hz)
    Pixel pitch: 0.0106 x 0.0106 inches (0.270 mm x 0.270 mm)
    Aspect ratio: 16:10
    Brightness: 300 cd/m2
    Contrast ratio: 1000:1
    Viewing angles: 178° horizontal, 178° vertical
    Response time: 16 ms or 8 ms (gray to gray)
    Frequency: Horizontal: 31-81 KHz
    Vertical: 56-76 Hz
    Lamp type/life: 50,000 hours
    Colors: 16.7 million
    OSD languages: English, French, Spanish, Italian, Japanese
    Connections and inputs: Analog (VGA): 15-pin mini d-sub VGA
    Digital (DVI-D): 24-pin DVD-D (supports 480i, 480p, 720p, and 1080i). Includes HDCP (High-bandwidth Digital Content Protection)
    Composite video
    S-Video
    Component Y Pb Pr (supports 480i, 480p, 720p, and 1080i)
    AC power input
    USB 2.0 B-type (input)
    USB 2.0 A-type (output x4)
    Audio power (only for the Gateway speaker bar accessory)
    Included cables: 15-pin mini d-sub analog VGA
    USB A-B
    Power
    Gateway FPD2185W 21-inch LCD Monitor
  • 00:31

    DVD players

    JS Charts is a free JavaScript based chart generator that requires little or no coding. With JS Charts drawing charts is a simple and easy task, since you only have to use client-side scripting (i.e. performed by your web browser). No additional plugins or server modules are required. Just include the scripts, prepare your chart data in XML or JavaScript Array and your chart is ready.

    JS Charts lets you create charts in different templates like bar charts, pie charts or simple line graphs. It’s compatible with most web browsers. And it is It’s free to use and watermark-free.

    JS Charts - Free Javascript Based Chart Generator

    Requirements: Firefox 1.5 +, IE 6, Safari 3.1 +, Opera 9 +
    Demo: http://www.jscharts.com/examples
    License: Creative Commons 3.0 License

    After the success of Blogging Icons, Blog Perfume has just released Social Media Icons Pack which comes in really handy when integrating social media sites to your blog.

    Social Media Icons Pack includes 3 sizes for 17 icons: 128×128, 64×64 and 32×32. There is an icon for the following: Blogger, Delicious, DesignFloat, Digg, Facebook, Flickr, Google, a heart icon that will work for anything (such as bookmark), MySpace, Reddit, an RSS icon, StumbleUpon, Technorati, Twitter, WordPress, Yahoo! and YouTube.

    Social Media Icons

    These icons are released under Creative Commons Attribution 3.0 License. You are free to use them on both personal and commercial projects.

    Requirements: -
    Demo: http://www.blogperfume.com/social-media-icons…
    License: Creative Commons License

    This dynamic JavaScript slideshow is feature packed and under 5KB. You can find the new features include description support, link support, no naming restrictions, portrait image support, graceful degradation and active thumbnail status.

    The init function takes 5 parameters (id of the slideshow content placeholder, the id of the image placeholder, the id of the previous image placeholder, the id of the next image placeholder, the id of the image link placeholder).

    This script has been tested in Firefox, Internet Explorer, Opera, Safari and Chrome. This script is available for any personal or commercial projects under the creative commons license and is offered as-is, no free support provided.

    Javascript Slideshow

    Requirements: Javascript Enabled
    Demo: http://sandbox.leigeber.com/javascript-slideshow/
    License: Creative Commons License

    The s3Slider jQuery plugin is made by example of JonDesign’s smooth slideshow script. The author needed something like that for jQuery. Since he didnt find it after a small research, he decided to build it by himself. This script is licensed under Creative Commons Attribution 2.5. So you can use it in all you projects even commercial ones. This plugin has been tested and is known to work in Firefox, Opera, Safari, Internet Explorer and Google Chrome.

    s3Slider jQuery Plugin

    Requirements: jQuery Framework
    Demo: http://www.serie3.info/s3slider/demonstration.html
    License: Creative Commons 2.5 License

    We’ve seen a ton of Lightbox scripts used on an ever-increasing number of websites. However, Lightboxes are usually not consistent with the look & feel of the rest of the website, and they still feel like a kind of pop-up, since the image leaves the layer of the web page and opens up a new layer.

    The author of jQuery.popeye wanted something more integrated in the flow of the web page - a box with a small preview image with caption, the possibility to flip through an array of more thumbnails and, of course, to show an enlarged version, all in one place. Lightbox offers that. Moreover, he wanted the box to stay anchored to the page layout and not hovering above it disconnectedly. The way to achieve this was writing a script which would fix one corner of the enlarged image to the exact spot where the thumbnail had been.

    After toying around for a while, He decided to put the final outcome into a proper jQuery plugin and see, what other people think. May jQuery.popeye be of use!

    jQuery inline Lightbox Alternative

    Requirements: jQuery Framework
    Demo: http://dev.herr-schuessler.de/examples/jquery-popeye/
    License: Creative Commons License

    We have mentioned Context Menu for Prototype, Context Menu for Mootools a while ago. Now, we have got Context Menu Plugin for jQuery. jQuery Context Menu was designed to make implementing context menu functionality easy and requires minimal effort to configure.

    jQuery Context Menu is to streamline the way actions are binded to menu items and to use 100% CSS for styling. Keyboard shortcuts were added for navigating the menu once it’s open, and there are five methods to allow you to control and clean-up context menus on the fly.

    jQuery Context Menu Plugin

    jQuery Context Menu works in all browsers supported by jQuery. It has been fully tested in Internet Explorer 6 & 7, Firefox 2 & 3, Safari 3, Chrome (beta), Opera 9.5.

    You can also check out another Context Menu for jQuery written by Chris Domigan.

    Requirements: jQuery framework 1.2.6+
    Demo: http://abeautifulsite.net/notebook_files/80/demo/jqueryContextMenu.html
    License: Creative Commons License

    FreeRichTextEditor is an extremely easy to use free javascript based HTML WYSIWYG editor for your website, it can easily be implemented into any existing content management system or other web application with no knowledge required in programming or javascript. Only 3 lines of code required to set up the editor. It also now outputs as XHTML compliant code.

    FreeRichTextEditor’s interface looks like Microsoft Office Word, it is easy to use without any help. You are free to use this editor as you wish as long as all copyright notices remain intact. However, there is a number of issues have arisen about the kind of characters used when using special characters. This is done by some 3rd party code embedded within the editor.

    Free Rich Text Editor

    Requirements: -
    Demo: http://www.freerichtexteditor.com/demo/
    License: Creative Commons 2.5 License

    jQuery Feed Menu for Multiple Feeds

    When feeds became popular, it worked to have one icon on your site to point your readers to your RSS or Atom feeds. As feeds are more prevalent in blogs and websites abroad, the presence of multiple feeds abound.

    It’s nice to offer users a way to get your feeds, so typically you will see a feed icon lurking around a site somewhere. At times, you will see a list of two, three or more links to different feeds offered on a site. Why not have an easy and standard way of offering your feeds via a nice, compact menu, just like in the location bar, but on your site?

    jQuery Feed Menu can do this for you easily. It allows users to click your feed icon and be presented with a list of feeds to choose from.

    jQuery Feed Menu

    Requirements: jQuery Javascript Framework
    Demo: http://www.komodomedia.com/samples/feed_menu/
    License: Creative Commons 3.0 License

    Onur Oztaskiran of Monofactor released the full set of 30 3d isometric vector icons called Turqua. The icons are in both editable Illustrator 8 EPS (also viewable with late version of freehand and corel draw) and SVG formats.

    These blue icons look absolutely beautiful. You are completely free to edit, change and/or directly use the icons in your site and in any kind of your projects. However, you have to register as a member(Free) in order to download the icons.

    Turqua 3d isometric vector icons

    Requirements: Register As a Member to Download
    Demo: http://www.designinject.com/free-icons/di-exclusive-turqua-3d-isometric-vector-icon…
    License: Creative Commons License

    Do you have any products like CDs or DVDs for your readers? Sometimes, you would like your readers know the actual look of the CDs or DVDs. However, It takes quite a bit of time to desgin a CD or DVD case. You do not have to worry about it now, because some of the talented Photoshop designers have created some stunning CD / DVD case templates in PSD format for us. You can customize them easily. You can download them and use them for your products, however, a link back would be appreciated.

    1. DVD Case Template by Manicho

    Free CD / DVD Case Templates in PSD Format

    2. DVD Plastic Case Template by Manicho

    Free CD / DVD Case Templates in PSD Format

    3. Jewel Case Template by LeMarquis

    04:45

    RAM in Los Angeles

    District Court in LA Decides Computer RAM Memory Must Be Preserved and Produced

    RAM Computer Memory ChipsA Los Angeles District Court rocked the e-discovery world last month by holding, for the first time, that the contents of a computer’s Random Access Memory (”RAM”) memory are discoverable. Columbia Pictures Industries v. Bunnell. The Order dated May 29, 2007, by Magistrate Judge Jacqueline Chooljian was entered in a copyright infringement case against the owners of the popular media search-engine web, TorrentSpy. The order has been highly criticized by computer experts and e-discovery lawyers alike for greatly expanding the legal duty to preserve and produce electronic data to the most elusive and transitory of information, that held only in a computer’s RAM chips.

    Many contend that this a rogue decision, and if not reversed on appeal could force companies and individuals to store and produce vast amounts of data that would otherwise exist only temporarily on their computer’s RAM hardware. Ken Withers, director of The Sedona Conference, was quoted by CNET News as stating that he feared the judge’s decision may mean a “tremendous expansion” of the scope of discovery in civil litigation, creating yet another what he calls “weapon of mass discovery.” By this,he means a discovery burden that could be tremendously expensive to meet, and thus could be exploited by plaintiffs and defendants alike to force the settlement of a dispute to avoid that expense.

    Commentators all seem to agree that in most circumstances, if not all, it would be prohibitively burdensome for a person or company to try to preserve and produce the transitory contents of computer memory. The burdensomeness would derive not only from the expense, but also from the disruptive actions required to comply.

    Moreover, many contend that an order requiring the production of RAM data necessarily requires a party to create computer records where none before existed. This goes against a fundamental legal precept that a party is only required to produce documents and electronically stored information that have already been created and stored. A party to litigation is never required to generate and create new documents and information so as to satisfy the curiosity of the opposing party. As Ken Withers stated in the CNET article:

    There’s never been a requirement that (defendants) must create documents that they wouldn’t ordinarily maintain for the purpose of satisfying some (plaintiff’s) discovery requests.

    Judge Chooljian considered this argument, but rejected it, because in her view, the information already existed in RAM. She concluded that the defendants were not required to create new data, they were just required to transfer it to permanent form and preserve it.

    Withers and others think the order is ill conceived in part because it is based on a misunderstanding of technology and computer memory. Computer memory RAM files are temporary files that are created by the computer for operational efficiency. Computer memory like this is by nature information designed only for very temporary storage in the memory chips of a computer. It is quickly overwritten and is always purged - literally disappears - when a computer is turned off. (Unpowered RAM memory chips contain no information of any kind.) The same CNET News article also quotes Dean McCarron, principle analyst at Mercury Research, as saying:

    RAM is the working storage of a computer and designed to be impermanent. Potentially your RAM is being modified up to several billions of times a second. The judge’s order simply reveals to me a lack of technical understanding.

    In short, RAM memory is temporary and transitory, and leaves no trace or record. Still, a computer system can be designed so that information temporarily stored in RAM is copied onto a hard drive or flash memory storage where it then becomes fixed.

    Before this decision, most e-discovery attorneys I know thought that only information fixed on a storage device, such as a hard drive, flash memory or Read Only Memory (ROM) (which are permanent), CD, DVD, etc., would be considered “stored” and thus discoverable under the new Rules as “Electronically Stored Information”. See, e.g., Rule 34 and commentary in the Page 34 at the top of the Blog. This decision broadens the meaning of “stored” to include the temporary holding of information in a volatile memory chip.

    The opinion concedes that computer RAM memory has never previously been adjudicated to be Electronically Stored Information (”ESI”) under new Rule 34. For that reason, Judge Chooljian declined to impose sanctions on defendants for failing to preserve and produce the RAM ESI in the past, but she did order its preservation and production going forward. Although the opinion concedes it is a case of first impression for construction of Rule 34, Judge Chooljian argues that her conclusion is compelled by the unique circumstances of this case and prior Ninth Circuit law, primarily MAI Systems Corp. v. Peak Computer, Inc., 991 F.2d 511, 518-519 (9th Cir. 1993). The MAI Systems case is well known for its holding that the copying of software into RAM memory is equivalent to “affixing” it in a tangible medium for purposes of copyright law, where ”fixed” is a term of art. Judge Chooljian reasoned that if information in RAM was sufficiently fixed to constitute a copyright infringement, then it was sufficiently fixed for purposes of discoverability as electronically stored information.

    In this case, the RAM memory at issue was the information stored for up to six hours, but no longer, on the webserver for the TorrentSpy web, as to what web-pages were downloaded, when, by whom, and other similar information. That is called a webserver log. For this particular kind of RAM data, it is not technically difficult to set up a webserver so that the log is transferred from RAM to a permanently stored file on the hard drive. Many webs are set up to do this. These website owners want to keep track of who visits their site, which pages are the most popular, etc.

    But TorrentSpy did not set up their system that way. They did not want to have any tracking information on their users, and in fact they put this privacy guaranty in their user agreement. The Plaintiffs in this case, Columbia Pictures Industries, et al., were frustrated by the fact that the defendants did not know who its users were, and in fact did not want to know. Plaintiffs claimed that TorrentSpy’s users were illegally downloading their copyrighted materials - their movies, music and television shows - based on information they obtained from TorrentSpy’s web. Plaintiffs claimed that TorrentSpy set up their computer systems with RAM anonymity on purpose in order to encourage their users to steal plaintiffs’ copyrighted materials without fear of being caught.

    Note that the plaintiffs do not claim that their copyrighted materials are stored on TorrentSpy’s web, and do not claim that TorrentSpy’s users downloaded the files from TorrentSpy. It appears to be undisputed that TorrentSpy “only” provides information as to where these materials are located, usually on the computers of individuals located around the world. Plaintiffs sued the TorrentSpy web owners, and not the individuals who illegally downloaded the files or the individuals who supplied the files (for free), based on theories of vicarious copyright infringement, contributory infringement, and inducement.

    Here, in my view, is where an old legal axiom comes in: “bad facts make bad law.” The facts in this case are unusual. The judge was convinced that the webserver logs were essential to the plaintiffs’ case. This much is certain, and this is a highly unusual situation. Moreover, the tone of the opinion suggests that the judge thinks the plaintiffs are likely to prevail if they obtain these logs, that it will enable them to prove their infringement conspiracy theories. The plaintiffs have successfully argued that defendants were hiding this crucial evidence in their RAM, and that this was an essential part of their conspiracy to steal their intellectual property.

    Further, the defendants were, according to Judge Chooljian, unable to demonstrate that it would be “unduly burdensome” for them to transfer all of the webserver logs on an ongoing basis from RAM to hard drive, and thereafter to preserve and produce this evidence. The court was referring to the burden of proof placed on a party opposing discovery under new Rule 26(b)(2)(B). Under this rule, ESI is not discoverable if the party opposing discovery can show that it is “not reasonably accessible because of undue burden or cost.” Personally, I am surprised defendants could not prove undue burden or costs. If they had, then under Rule 26(b)(2)(B) the burden of proof would have shifted to the plaintiffs to provide good cause that the “not reasonably accessible” information be produced anyway. Apparently defendants failed because the court went entirely with the plaintiffs’ expert, and rejected defendants’ contrary testimony. This certainly shows the importance of credible experts, especially in a case like this.

    Judge Chooljian appears to recognize that her decision would be controversial, and took some pains to note that it was not intended to serve as precedent for the routine discovery of computer memory in other cases. Her position is explained in footnote 31, at page 31 of the 35-page opinion:

    The court emphasizes that its ruling should not be read to require litigants in all cases to preserve and produce electronically stored information that is temporarily stored only in RAM. The court’s decision in this case to require the rentention and production of data which otherwise would be temporarily stored only in RAM, is based in significant part on the nature of this case, the key and potentially dispositive nature of the Server Log Data which would otherwise be unavailable, and defendants’ failure to provide what this court views as credible evidence of undue burden and cost.

    I do appreciate this footnote.

    POSTSCRIPT: The Magistrate’s discovery ruling was appealed and later approved by the district court judge. See: Order Denying Defendants’ Motion For Review dated Aug. 24, 2007, Columbia Pictures Industries v. Bunnell, 245 F.R.D. 443 (C.D. Cal. 2007).







    04:36

    GeXcube Radeon 9600XT Extreme

    Info-Tek Corp. Taiwan, and its GeXcube brand of graphic products are still little known in Russia, and it makes sense telling a bit more about them. The company was established in 1990 as a developer and supplier of solely video cards. To date, these are only cards built on ATI chips, and the company is not going to change such strategy.

    22% of the company property is owned by IT specialists of GIGABYTE, with the major package of shares owned by a Taiwanese millionaire investor. The management, marketing, engineering and quality assurance services are based in a united building within the numerous techno-parks of Taipei, by the way, in the same building where AOpen are based. The manufacture of products is performed at one of the four factories of Info-Tek in China.

    Anyway, something's going wrong with the company name - the website address is www.gecube.com.tw, the brand on the boxes says GeXcube, and the nameplate on the wall says it's premises by "GIGAXCUBE" that belongs to Info-Tek Corp and partly is a division of GIGABYTE. In short, the Chinese chaos :-)

    You can get an idea of the full line of GeXcube video cards on the company's product page. That's already an official line currently being manufactured. Our "guinea-pig" is still not there.

    Inside the laboratory, there was developed a secret project dubbed GeXcube Radeon 9600XT Extreme - an advanced version of 9600XT with increased memory operating frequencies. The thing is that ATI Radeon 9600XT in its reference design cannot compete on par with NVIDIA GeForce FX5700 Ultra, which we saw in the review GeForce FX5700 Ultra. The work of NVIDIA for the middle-end sector of the market proved to be much more powerful. So the only possible competition remains in the pricing pressure. GIGAXCUBE, a faithful follower of ATI, did not undergo such state of affairs and decided to rescue ATI's reputation on their own :-)

    So, we'll find it out how they succeeded in managing the posed task.

    GeXcube Radeon 9600XT Extreme
    *1200x845; 163Kb

    Package bundle:

    • The graphics board itself;
    • Splitter adapter;
    • DVI-to-D-Sub adapter;
    • A thick manual in 8 languages;
      Soft:
    • Driver (modification of Catalyst 3.9)
    • Black Hawk Down - full version;
    • Power DVD XP 4.0 - full version;

    GeXcube Radeon 9600XT Extreme Box

    Hardly ever hardware manufacturers specify the version number for the driver written on the CD. And it's really unprecedented if the version turns out to be of the latest available. The probability of that outcome is negligible. The discs are ordered as a batch for several lines at at time and get awfully outdates by the time they are distributed among the boxes. In our case, all the further tests of the board and its rivals were done on Catalyst 3.10, but that the driver version is shown saves the user's time exploring the CD contents. But we rummaged about it and found three ATI's demos for Radeon 9800 cards taking up 80 Mb, which is nice.


    Next


    04:32

    ATI Radeon HD 3870 and 3850: 55nm RV670

    When the R600 GPU hit the scene last May in the form of the Radeon HD 2900 XT, it wasn't very well received by enthusiasts for a few key reasons. For one, the Radeon HD 2900 XT generally consumed more power and generated more heat than NVIDIA’s already well established GeForce 8800 GTS. In addition, the 2900 XT was also louder, more expensive, and also didn't quite perform as well as the 8800 GTS, not to mention it was missing UVD support. A home run product the Radeon HD 2900 XT was not.

    From a technical standpoint, however, the R600 was promising. It had full DX10 support, top notch image quality, gobs of memory bandwidth, and a number of innovations like HDMI output with audio and new anti-aliasing modes. After testing the Radeon HD 2900 XT and watching it mature in the marketplace these past few months, we couldn't help but wonder how the R600 would have been received had AMD built the chips using a more advanced manufacturing process that could help mitigate some of its fundamental shortcomings.

    We can stop wondering now it seems. Today is the day AMD has chosen to officially unveil the RV670 GPU, a derivative of the R600, manufactured using a 55nm process. The RV670 will be the GPU that powers the new ATI Radeon HD 38x00 series of graphics cards. However, we should point out that the RV670 isn’t a straight-up shrink of the 90nm R600. In this iteration of the 55nm RV670, AMD has also tweaked the GPU in a few areas in an effort to increase relative performance and efficiency.

    We’ve had a quartet of RV670-based cards in house for a short while and have put them through the wringer with an entirely new and up-to-date test-bed running Windows Vista Ultimate and powered by a Quad-Core Intel Core 2 Extreme CPU. Read on for the full scoop...



    04:30

    NVIDIA GeForce 9800 GTX Round-Up

    NVIDIA's onslaught of new graphics cards based on the company's G92 graphics processor continues today with the introduction of the GeForce 9800 GTX. As its name suggests, the GeForce 9800 GTX is the successor to the wildly popular and unusually long-lived GeForce 8800 GTX.

    We're sure you all know by now that the GeForce 8800 GTX was introduced in November of 2006 and sat unrivaled at the top of the 3D graphics food chain until the 8800 Ultra was released, which was essentially the same card with a different cooler and higher clock speeds. From an enthusiast's standpoint, the GeForce 8800 GTX must be looked at as nothing but an overwhelming success. Regardless of the actual sales figures (which are actually very good), the 8800 GTX's performance alone was so strong, that even 18-months later, chief rival ATI has yet to release a single-GPU as fast as the 8800 GTX. An enthusiast who bought one way back in November 2006, still has one of the most powerful graphics cards available today.


    NVIDIA GeForce 9800 GTX


    With the GeForce 8800 GTX's excellent pedigree, the new GeForce 9800 GTX certainly has some pretty big shoes to fill. Its name alone will make many users assume the GeForce 9800 GTX is NVIDIA's new flagship single GPU powered graphics card. And technically it is. But we all know what happens when people assume...

    Don't sweat it though. There's no need to make any assumptions. We've got a trio of GeForce 9800 GTX cards in-house from NVIDIA's partners BFG, EVGA, and Zogis and have put them through the wringer with some of today's more popular games running at XHD resolutions. By the end of the article, we'll know for sure whether or not the new GeForce 9800 GTX is worthy of its lofty name. For now though, let's see what the GeForce 9800 GTX is made of.





    As you can see, on some levels the GeForce 9800 GTX is very similar to the GeForce 8800 GTX. They both have a 10.5" PCB and are equipped with 128 stream processor cores and dual 6-pin PCI Express power connectors. As we've already mentioned though, the GeForce 9800 GTX is based on the newer 65nm G92 GPU, as opposed to the 90nm G80. As such, the 9800 GTX is outfitted with only a 256-bit memory interface and a 512MB frame buffer. If you recall, the 8800 GTX has a 384-bit interface with a 768MB frame buffer. The 9800 GTX somewhat makes up for this through the use of faster 1.1GHz memory (2.2GHz) effective, that results in over 70GB/s of peak memory bandwidth, but it doesn't quite match the 8800 GTX in this department.





    According to NVIDIA's reference specifications, the GeForce 9800 GTX calls for a 675MHz core GPU clock, with 1.68GHz shader cores, and the aforementioned 1.1GHz memory. Cards are equipped with a sleek dual-slot cooler with a variable speed fan, dual dual-link DVI outputs, and an HDTV output. We should also note that like the GeForce 9800 GX2, the 9800 GTX has an S/PDIF audio input as well, for funneling audio into the graphics card and out of an HDMI adapter.

    Unlike the older GTX, the 9800 GTX has full support for NVIDIA's PureVideo HD video engine, which is a clear advantage for the new card. And the GeForce 9800 GTX also has dual SLI-edge connectors which give the card the ability to support 2- and 3-way SLI configurations. The GeForce 9800 GTX also supports Hybrid SLI's Hybrid Power feature, which will allow the card to shut down completely to save power when used in conjunction with a compatible IGP. Essentially, the GeForce 9800 GTX is an amalgam of the GeForce 8800 GTX / Ultra and new GeForce 8800 GTS 512MB, with some increased frequencies and a few more features.